You end up lending your luck to your teammates. The same goes for those moments when you have to hit and your paladin rolls a 1. The ability to expend your reaction and save a party member from disaster can be crucial. The less obvious choice is to go with Bountiful Luck. It matches nicely with character and is a nice power boost. I don't have to explain the benefits of Lucky. Or return to Xanathar's and help the party by getting Bountiful Luck. Go with the obvious and get the feat Lucky to complement your Halfling Luck. This character is meant to be lucky, so really there are only 2 choices. 18 dex is respectable but 20 is even better. It could be something as simple as Dragon's Breath, Misty Step or Web from level 2. The unlimited spell could be Shield/Absorb Elements from level 1. Level 8 Rogue: d8+2hp, Another Unlimited spell, and an ASI. Swap out Sleep and pick the two of these spells that best suit your play style. You have access to Invisibility/Mirror Image/Phantasmal Force/Shadow Blade/Suggestion. This is an important level as your restriction to Enchantment/Illusion spells gets good with level 2 spells. Level 7 Rogue: d8+2hp, 4d6 Sneak Attack, Evasion & you get 2nd level Spells (4/2). I would put this in Investigation and another of your choice depending on how you want to play. Level 5 Rogue: d8+2hp, 3d6 Sneak Attack & Uncanny Dodge This also gives you advantage on any escape grappling checks. If your group is different, then you have a spare skill to pass around. The group I play in rule that if you already have the skill, then you get expertise in it. Level 4 Rogue: d8+2 HP, Spell: Silent Image & and ASI (Squat Nimbleness gives you a +1 to dex to even it out. Spells: Mage Hand/Light/Booming Blade & Find Familiar (unlimited spell)/Disguise Self/Sleep (soon to be swapped out) Level 3 Rogue: d8+2 HP, 2d6 Sneak Attack & Arcane Trickster (Mage Hand Legerdemain) Level 2 Rogue: d8+2 HP and Cunning Action Level 1 Rogue: 10hp, Expertise, d6 Sneak Attack & Thieves Cant Skills: Acrobatics, Sleight of Hand, Stealth (expertise), Arcana, Investigation & Perception (expertise) All winners.ĭex 15 +2 for racials= 17 +1 at level 4= 18 This starts you off with Lucky, Brave, Nimble & Stout Resistance. You want to get your hands on a pair of Night Vision Goggles as soon as possible. Stout Halfling for the +1 Con and Dwarf-like Poison resistance. Behold Arcie the ridiculously lucky Arcane Trickster (Reinhart Coralis MacRory, I'm curious to see who knows where that comes from).